//also: edit_item, delete_item, store, buy, use_item, (admin: /take_item, /add_item) import type { ChatInputCommandInteraction } from "discord.js"; import type { CommandData } from "./index"; import type { Items, StoreItem, User } from "../db"; import { create_item, get_item } from "../db"; import { BotError } from "./common/error"; async function run(interaction: ChatInputCommandInteraction) { await interaction.deferReply(); const options = interaction.options; const name: string = (await options.get("name")).value as string; const price: number = (await options.get("price")).value as number; const description: string = (await options.get("description")).value as string; const usable: boolean = ((await options.get("usable"))?.value ?? true) as boolean; if (name.includes("`")) throw new BotError("Item name cannot include the ` character"); //don't want to escape shit //to add multiple roles, people will have to use /edit_item, I guess? augh const required_role = (await options.get("required_role"))?.role; if (price < 0) throw new BotError("Price cannot be negative"); //name and description char limits (based on discord embed field name/value limits) if (name.length > 200) throw new BotError("Item name cannot be more than 256 characters"); //true limit is 256 (still might error if currency name is more than like 50 characters, or price is absurdly huge) if (description.length > 900) throw new BotError("Item description cannot be more than 1024 characters"); //true limit is 1024 but we want some margin for other info if (await get_item(name)) throw new BotError("Item with that name already exists. Use a different name, or /edit_item or /delete_item"); const store_item: StoreItem = { name, price, description, roles_required: required_role ? [required_role.id] : [], usable, }; await create_item(store_item); return await interaction.editReply("Item created"); } const data: CommandData = { name: "create_item", description: "Create item", registered_only: false, ephemeral: false, admin_only: true, run, }; export default data;