Files
ArvaldDos-Bot/commands/roll.ts
2024-07-22 09:19:12 +00:00

40 lines
1.5 KiB
TypeScript

import type { ChatInputCommandInteraction } from "discord.js";
import { randomInt } from "crypto";
import type { CommandData } from "./index";
import { BotError } from "./error";
const MAX_DICE: number = 100;
const MAX_FACES: number = 9999;
async function run(interaction: ChatInputCommandInteraction) {
await interaction.deferReply(); //do these options.get things need to be await?? kinda stupid
const options = interaction.options;
const dice_num: number = (await options.get("dice_num")).value as number;
const dice_faces: number = (await options.get("dice_faces")).value as number;
const show_calc: boolean = ((await options.get("show_calc"))?.value ?? true) as boolean;
const include_zero: boolean = ((await options.get("include_zero"))?.value ?? false) as boolean;
if (dice_num < 1) throw new BotError("Must roll at least 1 dice, obviously");
//semi-arbitrary limits, discord messages can be max 2000 chars long
if (dice_num > MAX_DICE) throw new BotError(`Max of ${MAX_DICE} dice`);
if (dice_faces > 9999) throw new BotError(`Max of ${MAX_FACES} faces`);
let rolls: number[] = [];
for (let i = 0; i < dice_num; i++) {
rolls.push(randomInt(include_zero ? 0 : 1, dice_faces + 1));
}
const result: number = rolls.reduce((accum, roll) => accum + roll, 0);
return await interaction.editReply(`Result: **${result}** ${ show_calc ? `(${ rolls.join(" + ")} = ${result})` : "" }`);
}
const data: CommandData = {
name: "roll",
description: "Roll dice",
ephemeral: false,
admin_only: false,
run,
//
};
export default data;