lines, barebones drawing window
addition of lines means ipc slightly changed, though can be ignored. also, minor malvim fix
This commit is contained in:
235
src/bin/draw.rs
Normal file
235
src/bin/draw.rs
Normal file
@@ -0,0 +1,235 @@
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use std::vec::Vec;
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use std::vec;
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use ming_wm_lib::window_manager_types::{ DrawInstructions, WindowLike, WindowLikeType };
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use ming_wm_lib::messages::{ WindowMessage, WindowMessageResponse };
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use ming_wm_lib::framebuffer_types::{ Dimensions, Point, RGBColor };
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use ming_wm_lib::themes::ThemeInfo;
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use ming_wm_lib::utils::{ hex_to_u8, HEX_CHARS, Substring };
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use ming_wm_lib::ipc::listen;
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enum DrawAction {
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Line(Point, Option<Point>, usize, RGBColor),
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Rect(Point, Option<Dimensions>, RGBColor),
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//
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}
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impl DrawAction {
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fn name(&self) -> String {
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match self {
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DrawAction::Line(_, _, _, _) => "Line",
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DrawAction::Rect(_, _, _) => "Rect",
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}.to_string()
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}
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}
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#[derive(Default, PartialEq)]
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enum Mode {
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#[default]
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Move,
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Input,
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}
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#[derive(Default)]
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struct Draw {
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mode: Mode,
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dimensions: Dimensions,
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draw_actions: Vec<DrawAction>,
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current_location: Point,
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current_input: String,
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current_color: RGBColor,
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current_linewidth: usize,
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current_action: Option<DrawAction>,
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}
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impl WindowLike for Draw {
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fn handle_message(&mut self, message: WindowMessage) -> WindowMessageResponse {
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match message {
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WindowMessage::Init(dimensions) => {
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self.dimensions = dimensions;
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WindowMessageResponse::JustRedraw
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},
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WindowMessage::KeyPress(key_press) => {
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if key_press.is_escape() && (self.current_action.is_some() || self.mode != Mode::Move) {
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self.current_action = None;
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self.mode = Mode::Move;
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self.current_input = String::new();
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WindowMessageResponse::JustRedraw
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} else if self.mode == Mode::Input {
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if key_press.is_backspace() && self.current_input.len() > 0 {
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self.current_input = self.current_input.remove_last();
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WindowMessageResponse::JustRedraw
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} else if key_press.is_enter() {
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//process current input
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let mut parts = self.current_input.split(" ");
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match parts.next().unwrap() {
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"line" | "l" => {
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self.current_action = Some(DrawAction::Line(self.current_location, None, self.current_linewidth, self.current_color));
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},
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"rect" | "r" => {
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self.current_action = Some(DrawAction::Rect(self.current_location, None, self.current_color));
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},
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"colour" | "color" | "c" => {
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//hex to u8
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if let Some(hex_color) = parts.next() {
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if hex_color.len() == 6 && hex_color.chars().all(|c| HEX_CHARS.contains(&c)) {
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let mut hex_chars = hex_color.chars();
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self.current_color = [hex_to_u8(hex_chars.next().unwrap(), hex_chars.next().unwrap()), hex_to_u8(hex_chars.next().unwrap(), hex_chars.next().unwrap()), hex_to_u8(hex_chars.next().unwrap(), hex_chars.next().unwrap())];
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}
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}
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},
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"linewidth" | "lw" => {
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if let Ok(linewidth) = parts.next().unwrap_or("").parse::<usize>() {
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self.current_linewidth = linewidth;
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}
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},
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"undo" | "u" => {
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self.draw_actions.pop();
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},
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"clear" | "cl" => {
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self.draw_actions = Vec::new();
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},
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_ => {},
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};
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self.mode = Mode::Move;
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self.current_input = String::new();
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WindowMessageResponse::JustRedraw
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} else if key_press.is_regular() {
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self.current_input += &key_press.key.to_string();
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WindowMessageResponse::JustRedraw
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} else {
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WindowMessageResponse::DoNothing
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}
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} else if key_press.key == 'i' && self.current_action.is_none() {
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self.mode = Mode::Input;
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WindowMessageResponse::JustRedraw
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} else if key_press.is_enter() {
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if let Some(current_action) = &self.current_action {
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self.draw_actions.push(match current_action {
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DrawAction::Line(p, _, u, r) => DrawAction::Line(*p, Some(self.current_location), *u, *r),
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DrawAction::Rect(p, _, r) => {
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let d = [
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if self.current_location[0] > p[0] {
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self.current_location[0] - p[0]
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} else {
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p[0] - self.current_location[0]
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},
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if self.current_location[1] > p[1] {
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self.current_location[1] - p[1]
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} else {
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p[1] - self.current_location[1]
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}
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];
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//find top left corner
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let tl = [
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if p[0] < self.current_location[0] {
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p[0]
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} else {
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self.current_location[0]
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},
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if p[1] < self.current_location[1] {
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p[1]
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} else {
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self.current_location[1]
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}
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];
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DrawAction::Rect(tl, Some(d), *r)
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},
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});
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self.current_action = None;
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WindowMessageResponse::JustRedraw
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} else {
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WindowMessageResponse::DoNothing
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}
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} else if key_press.is_up_arrow() || key_press.key == 'k' {
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if self.current_location[1] > 0 {
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self.current_location[1] -= 1;
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WindowMessageResponse::JustRedraw
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} else {
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WindowMessageResponse::DoNothing
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}
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} else if key_press.is_down_arrow() || key_press.key == 'j' {
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if self.current_location[1] + 1 < self.dimensions[1] {
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self.current_location[1] += 1;
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WindowMessageResponse::JustRedraw
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} else {
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WindowMessageResponse::DoNothing
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}
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} else if key_press.is_left_arrow() || key_press.key == 'h' {
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if self.current_location[0] > 0 {
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self.current_location[0] -= 1;
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WindowMessageResponse::JustRedraw
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} else {
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WindowMessageResponse::DoNothing
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}
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} else if key_press.is_right_arrow() || key_press.key == 'l' {
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if self.current_location[0] + 1 < self.dimensions[0] {
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self.current_location[0] += 1;
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WindowMessageResponse::JustRedraw
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} else {
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WindowMessageResponse::DoNothing
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}
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} else {
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WindowMessageResponse::DoNothing
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}
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},
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_ => WindowMessageResponse::DoNothing,
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}
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}
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fn draw(&self, theme_info: &ThemeInfo) -> Vec<DrawInstructions> {
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let mut instructions = Vec::new();
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//draw previous actions
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for action in &self.draw_actions {
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instructions.push(match action {
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DrawAction::Line(p1, p2, lw, c) => DrawInstructions::Line(*p1, p2.unwrap(), *lw, *c),
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DrawAction::Rect(p, d, c) => DrawInstructions::Rect(*p, d.unwrap(), *c),
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});
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}
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//draw cursor (crosshair)
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let crosshair_min_x = self.current_location[0].checked_sub(6).unwrap_or(0);
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let crosshair_min_y = self.current_location[1].checked_sub(6).unwrap_or(0);
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//^going over should be handled by the drawer, probably?
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instructions.push(DrawInstructions::Line([crosshair_min_x, self.current_location[1]], [self.current_location[0] + 6, self.current_location[1]], 1, self.current_color));
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instructions.push(DrawInstructions::Line([self.current_location[0], crosshair_min_y], [self.current_location[0], self.current_location[1] + 6], 1, self.current_color));
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//draw info or current input
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instructions.push(DrawInstructions::Text([2, self.dimensions[1] - 19], vec!["nimbus-roman".to_string()], if self.current_input == String::new() {
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if let Some(current_action) = &self.current_action {
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current_action.name()
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} else if self.mode == Mode::Move {
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"'i' to enter input mode".to_string()
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} else {
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"Awaiting input".to_string()
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}
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} else {
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self.current_input.clone()
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}, theme_info.text, theme_info.background, None, None));
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instructions
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}
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//properties
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fn title(&self) -> String {
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"Draw".to_string()
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}
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fn subtype(&self) -> WindowLikeType {
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WindowLikeType::Window
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}
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fn ideal_dimensions(&self, _dimensions: Dimensions) -> Dimensions {
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[410, 410]
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}
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}
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impl Draw {
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pub fn new() -> Self {
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let mut d: Self = Default::default();
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d.current_linewidth = 1;
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d
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}
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}
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pub fn main() {
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listen(Draw::new());
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}
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@@ -168,11 +168,14 @@ impl WindowLike for Malvim {
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self.state = State::None;
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} else if self.state == State::MaybeDelete {
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if key_press.key == 'd' {
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current_file.content.remove(current_file.line_pos);
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if current_file.content.len() == 0 {
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current_file.content = vec![String::new()];
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} else if current_file.line_pos == current_file.content.len() {
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current_file.line_pos = current_file.content.len() - 1;
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for _ in 0..self.maybe_num.unwrap_or(1) {
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current_file.content.remove(current_file.line_pos);
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if current_file.content.len() == 0 {
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current_file.content = vec![String::new()];
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} else if current_file.line_pos == current_file.content.len() {
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current_file.line_pos = current_file.content.len() - 1;
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break;
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}
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}
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let new_length = current_file.content[current_file.line_pos].chars().count();
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current_file.cursor_pos = calc_new_cursor_pos(current_file.cursor_pos, new_length);
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@@ -392,7 +395,7 @@ impl WindowLike for Malvim {
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changed = false;
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}
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//reset maybe_num if not num
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if !numbered && self.state != State::Maybeg {
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if !numbered && self.state != State::Maybeg && self.state != State::MaybeDelete {
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self.maybe_num = None;
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}
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} else if self.mode == Mode::Command {
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