fix for touchscreen fb redraw
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@@ -136,7 +136,6 @@ fn init(framebuffer: Framebuffer, framebuffer_info: FramebufferInfo) {
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if x2 > dimensions[0] - 100 && y2 < 100 {
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if x2 > dimensions[0] - 100 && y2 < 100 {
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tx1.send(ThreadMessage::Clear).unwrap();
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tx1.send(ThreadMessage::Clear).unwrap();
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}
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}
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println!(" "); //without any stdout, on my phone, for some reason the framebuffer doesn't get redrawn to the screen
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tx1.send(ThreadMessage::Touch(x2, y2)).unwrap();
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tx1.send(ThreadMessage::Touch(x2, y2)).unwrap();
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x = None;
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x = None;
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y = None;
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y = None;
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@@ -155,7 +154,10 @@ fn init(framebuffer: Framebuffer, framebuffer_info: FramebufferInfo) {
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for message in rx {
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for message in rx {
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match message {
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match message {
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ThreadMessage::KeyChar(kc) => wm.handle_message(WindowManagerMessage::KeyChar(kc.clone())),
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ThreadMessage::KeyChar(kc) => wm.handle_message(WindowManagerMessage::KeyChar(kc.clone())),
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ThreadMessage::Touch(x, y) => wm.handle_message(WindowManagerMessage::Touch(x, y)),
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ThreadMessage::Touch(x, y) => {
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wm.handle_message(WindowManagerMessage::Touch(x, y));
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println!(" "); //without any stdout, on my phone, for some reason the framebuffer doesn't get redrawn to the screen
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},
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ThreadMessage::Clear => {
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ThreadMessage::Clear => {
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write!(stdout.stdout, "{}", CLEAR_ALL).unwrap();
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write!(stdout.stdout, "{}", CLEAR_ALL).unwrap();
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stdout.stdout.flush().unwrap();
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stdout.stdout.flush().unwrap();
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