ported ming-os graphics to linux framebuffer

This commit is contained in:
stjet
2024-10-12 06:18:05 +00:00
commit f595d4f43c
97 changed files with 2370 additions and 0 deletions

View File

@@ -0,0 +1,191 @@
use std::vec;
use std::vec::Vec;
use std::boxed::Box;
use crate::window_manager::{ DrawInstructions, WindowLike, WindowLikeType };
use crate::messages::{ WindowMessage, WindowMessageResponse, WindowManagerRequest };
use crate::framebuffer::Dimensions;
use crate::themes::ThemeInfo;
use crate::components::Component;
use crate::components::highlight_button::HighlightButton;
static CATEGORIES: [&'static str; 9] = ["About", "Utils", "Games", "Editing", "Files", "System", "Misc", "Help", "Logout"];
#[derive(Clone)]
enum StartMenuMessage {
CategoryClick(&'static str),
WindowClick(&'static str),
Back,
ChangeAcknowledge,
}
pub struct StartMenu {
dimensions: Dimensions,
components: Vec<Box<dyn Component<StartMenuMessage> + Send>>,
current_focus: String,
old_focus: String,
y_each: usize,
}
impl WindowLike for StartMenu {
fn handle_message(&mut self, message: WindowMessage) -> WindowMessageResponse {
match message {
WindowMessage::Init(dimensions) => {
self.dimensions = dimensions;
self.y_each = (self.dimensions[1] - 1) / CATEGORIES.len();
self.add_category_components();
WindowMessageResponse::JustRerender
},
WindowMessage::KeyPress(key_press) => {
//up and down
if key_press.key == 'k' || key_press.key == 'j' {
let old_focus_index = self.get_focus_index().unwrap();
self.components[old_focus_index].handle_message(WindowMessage::Unfocus);
let current_focus_index = if key_press.key == 'j' {
if old_focus_index + 1 == self.components.len() {
0
} else {
old_focus_index + 1
}
} else {
if old_focus_index == 0 {
self.components.len() - 1
} else {
old_focus_index - 1
}
};
self.old_focus = self.current_focus.to_string();
self.current_focus = self.components[current_focus_index].name().to_string();
self.components[current_focus_index].handle_message(WindowMessage::Focus);
WindowMessageResponse::JustRerender
} else if key_press.key == '𐘂' { //the enter key
let focus_index = self.get_focus_index();
if let Some(focus_index) = focus_index {
let r = self.components[focus_index].handle_message(WindowMessage::FocusClick);
self.handle_start_menu_message(r)
} else {
WindowMessageResponse::DoNothing
}
} else {
let current_focus_index = self.get_focus_index().unwrap();
if let Some(n_index) = self.components[current_focus_index..].iter().position(|c| c.name().chars().next().unwrap_or('𐘂').to_lowercase().next().unwrap() == key_press.key) {
//now old focus, not current focus
self.components[current_focus_index].handle_message(WindowMessage::Unfocus);
self.old_focus = self.current_focus.clone();
self.current_focus = self.components[current_focus_index + n_index].name().to_string();
self.components[current_focus_index + n_index].handle_message(WindowMessage::Focus);
WindowMessageResponse::JustRerender
} else {
WindowMessageResponse::DoNothing
}
}
},
_ => WindowMessageResponse::DoNothing,
}
}
fn draw(&self, theme_info: &ThemeInfo) -> Vec<DrawInstructions> {
let mut instructions = vec![
//top thin border
DrawInstructions::Rect([0, 0], [self.dimensions[0], 1], theme_info.border_left_top),
//right thin border
DrawInstructions::Rect([self.dimensions[0] - 1, 0], [1, self.dimensions[1]], theme_info.border_right_bottom),
//background
DrawInstructions::Rect([0, 1], [self.dimensions[0] - 1, self.dimensions[1] - 1], theme_info.background),
//mingde logo
DrawInstructions::Mingde([2, 2]),
//I truly don't know why, it should be - 44 but - 30 seems to work better :shrug:
DrawInstructions::Gradient([2, 42], [40, self.dimensions[1] - 30], [255, 201, 14], [225, 219, 77], 15),
];
for component in &self.components {
instructions.extend(component.draw(theme_info));
}
instructions
}
//properties
fn subtype(&self) -> WindowLikeType {
WindowLikeType::StartMenu
}
fn ideal_dimensions(&self, _dimensions: Dimensions) -> Dimensions {
[175, 250]
}
}
impl StartMenu {
pub fn new() -> Self {
Self {
dimensions: [0, 0],
components: Vec::new(),
current_focus: String::new(), //placeholder, will be set in init
old_focus: String::new(),
y_each: 0, //will be set in add_category_components
}
}
fn handle_start_menu_message(&mut self, message: Option<StartMenuMessage>) -> WindowMessageResponse {
if let Some(message) = message {
match message {
StartMenuMessage::CategoryClick(name) => {
if name == "Logout" {
WindowMessageResponse::Request(WindowManagerRequest::Lock)
} else {
self.current_focus = "Back".to_string();
self.components = vec![
Box::new(HighlightButton::new(
"Back".to_string(), [42, 1], [self.dimensions[0] - 42 - 1, self.y_each], "Back", StartMenuMessage::Back, StartMenuMessage::ChangeAcknowledge, true
))
];
//add window buttons
let mut to_add: Vec<&str> = Vec::new();
if name == "Games" {
to_add.push("Minesweeper");
} else if name == "Files" {
to_add.push("Terminal");
}
//
for a in 0..to_add.len() {
let w_name = to_add[a];
self.components.push(Box::new(HighlightButton::new(
w_name.to_string(), [42, (a + 1) * self.y_each], [self.dimensions[0] - 42 - 1, self.y_each], w_name, StartMenuMessage::WindowClick(w_name), StartMenuMessage::ChangeAcknowledge, false
)));
}
WindowMessageResponse::JustRerender
}
},
StartMenuMessage::WindowClick(name) => {
//open the selected window
WindowMessageResponse::Request(WindowManagerRequest::OpenWindow(name))
},
StartMenuMessage::Back => {
self.add_category_components();
WindowMessageResponse::JustRerender
},
StartMenuMessage::ChangeAcknowledge => {
//
WindowMessageResponse::JustRerender
},
}
} else {
//maybe should be JustRerender?
WindowMessageResponse::DoNothing
}
}
pub fn add_category_components(&mut self) {
self.current_focus = "About".to_string();
self.components = Vec::new();
for c in 0..CATEGORIES.len() {
let name = CATEGORIES[c];
self.components.push(Box::new(HighlightButton::new(
name.to_string(), [42, self.y_each * c + 1], [self.dimensions[0] - 42 - 1, self.y_each], name, StartMenuMessage::CategoryClick(name), StartMenuMessage::ChangeAcknowledge, c == 0
)));
}
}
pub fn get_focus_index(&self) -> Option<usize> {
self.components.iter().filter(|c| c.focusable()).position(|c| c.name() == &self.current_focus)
}
}