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@@ -2,9 +2,6 @@ use std::vec;
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use std::vec::Vec;
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use std::collections::HashMap;
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use uinput::Device;
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use uinput::event::keyboard;
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use crate::window_manager::{ DrawInstructions, WindowLike, WindowLikeType, KeyChar };
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use crate::messages::{ WindowMessage, WindowMessageResponse, WindowManagerRequest };
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use crate::framebuffer::Dimensions;
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@@ -13,6 +10,9 @@ use crate::components::Component;
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use crate::components::press_button::PressButton;
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use crate::utils::point_inside;
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//seems like framebuffer only updates if (real) key is pressed...
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//on mobile, volume down button seems to work but is annoying
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const PADDING_Y: usize = 15;
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const PADDING_X: usize = 15;
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//padding in between keys in the x direction
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@@ -50,13 +50,13 @@ enum KeyResponse {
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//if alt is true and ctrl is true, only alt will be sent.
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//because I don't care about ctrl+alt stuff, and won't use it.
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//(and probably not supported by this with a real keyboard anyways)
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#[derive(Default)]
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pub struct OnscreenKeyboard {
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dimensions: Dimensions,
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components: Vec<Box<PressButton<KeyResponse>>>,
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alt: bool,
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ctrl: bool,
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board: Board,
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device: Option<Device>,
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}
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impl WindowLike for OnscreenKeyboard {
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@@ -74,21 +74,16 @@ impl WindowLike for OnscreenKeyboard {
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if let Some(returned) = returned {
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return match returned {
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KeyResponse::Key(ch) => {
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if let Some(device) = &mut self.device {
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//for now just send a random keypress to see if it refreshes the framebuffer
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//(with just touch event fb doesn't seem to be written to screen, needs key... or stdin?)
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device.click(&keyboard::Key::Down).unwrap();
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//sync to indicate the events were at the same time
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//(so alt+key, ctrl+key is possible)
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device.synchronize().unwrap();
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}
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WindowMessageResponse::Request(WindowManagerRequest::DoKeyChar(if self.alt {
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let kc = if self.alt {
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self.alt = false;
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KeyChar::Alt(ch)
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} else if self.ctrl {
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self.ctrl = false;
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KeyChar::Ctrl(ch)
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} else {
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KeyChar::Press(ch)
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}))
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};
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WindowMessageResponse::Request(WindowManagerRequest::DoKeyChar(kc))
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},
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KeyResponse::Alt => {
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self.alt = !self.alt;
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@@ -131,20 +126,7 @@ impl WindowLike for OnscreenKeyboard {
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impl OnscreenKeyboard {
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pub fn new() -> Self {
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let device = if let Ok(builder) = uinput::default() {
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Some(builder.name("uinput").unwrap().event(uinput::event::Keyboard::All).unwrap().create().unwrap())
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} else {
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println!("could not open uinput");
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None
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};
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Self {
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dimensions: [0, 0],
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components: Vec::new(),
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alt: false,
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ctrl: false,
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board: Board::default(),
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device,
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}
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Default::default()
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}
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fn set_key_components(&mut self) {
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