use std::vec; use std::vec::Vec; use crate::framebuffer::Dimensions; use crate::themes::ThemeInfo; use crate::messages::{ WindowMessage, WindowMessageResponse, WindowManagerRequest }; use crate::window_manager::{ DrawInstructions, WindowLike, WindowLikeType }; use blake2::{ Blake2b512, Digest }; include!(concat!(env!("OUT_DIR"), "/password.rs")); //const PASSWORD_HASH: [u8; 64] = [220, 88, 183, 188, 240, 27, 107, 181, 58, 191, 198, 170, 114, 38, 7, 148, 6, 179, 75, 128, 231, 171, 172, 220, 85, 38, 36, 113, 116, 146, 70, 197, 163, 179, 158, 192, 130, 53, 247, 48, 47, 209, 95, 96, 179, 211, 4, 122, 254, 127, 21, 165, 139, 199, 151, 226, 216, 176, 123, 41, 194, 221, 58, 69]; pub struct LockScreen { dimensions: Dimensions, input_password: String, } impl WindowLike for LockScreen { fn handle_message(&mut self, message: WindowMessage) -> WindowMessageResponse { match message { WindowMessage::Init(dimensions) => { self.dimensions = dimensions; WindowMessageResponse::JustRedraw }, WindowMessage::KeyPress(key_press) => { if key_press.key == '𐘂' { //the enter key //check password let mut hasher = Blake2b512::new(); hasher.update((self.input_password.clone() + "salt?sorrycryptographers").as_bytes()); if hasher.finalize() == PASSWORD_HASH.into() { WindowMessageResponse::Request(WindowManagerRequest::Unlock) } else { self.input_password = String::new(); WindowMessageResponse::JustRedraw } } else if key_press.key == '𐘁' { //backspace let p_len = self.input_password.len(); if p_len != 0 { self.input_password = self.input_password[..p_len - 1].to_string(); } WindowMessageResponse::JustRedraw } else { self.input_password += &key_press.key.to_string(); WindowMessageResponse::JustRedraw } }, _ => WindowMessageResponse::DoNothing, } } fn draw(&self, _theme_info: &ThemeInfo) -> Vec { vec![ DrawInstructions::Rect([0, 0], self.dimensions, [0, 0, 0]), DrawInstructions::Text([4, 4], vec!["nimbus-roman".to_string()], "The bulldozer outside the kitchen window was quite a big one.".to_string(), [255, 255, 255], [0, 0, 0], None, None), DrawInstructions::Text([4, 4 + 16], vec!["nimbus-roman".to_string()], "\"Yellow,\" he thought, and stomped off back to his bedroom to get dressed.".to_string(), [255, 255, 255], [0, 0, 0], None, None), DrawInstructions::Text([4, 4 + 16 * 2], vec!["nimbus-roman".to_string()], "He stared at it.".to_string(), [255, 255, 255], [0, 0, 0], None, None), DrawInstructions::Text([4, 4 + 16 * 3], vec!["nimbus-roman".to_string()], "Password: ".to_string(), [255, 255, 255], [0, 0, 0], None, None), DrawInstructions::Text([85, 4 + 16 * 3], vec!["nimbus-roman".to_string()], "*".repeat(self.input_password.len()), [255, 255, 255], [0, 0, 0], None, None), ] } //properties fn subtype(&self) -> WindowLikeType { WindowLikeType::LockScreen } fn ideal_dimensions(&self, dimensions: Dimensions) -> Dimensions { dimensions //fullscreen } } impl LockScreen { pub fn new() -> Self { Self { dimensions: [0, 0], input_password: String::new(), } } }