Files
ming-wm/src/bin/wm.rs
stjet c4876e5606 v1.2.3: add arg to fix framebuffer not redrawing
on some devices, the framebuffer will not redraw unless something is written to stdout, so the arg 'force-stdout' has been added to write spaces to stdout after every key press or touch event
2025-11-03 00:39:59 +00:00

198 lines
6.2 KiB
Rust

use std::sync::mpsc;
use std::thread;
use std::time::Duration;
use std::io::{ stdin, stdout, Write };
use std::process::exit;
use std::env;
use linux::fb::Framebuffer;
use linux::raw::RawStdout;
use linux::keys::{ RawStdin, Key };
use linux::input::{ Input, EventType };
use wm::framebuffer::{ FramebufferWriter, FramebufferInfo };
use wm::window_manager::WindowManager;
use ming_wm_lib::window_manager_types::KeyChar;
use ming_wm_lib::messages::*;
include!(concat!(env!("OUT_DIR"), "/password.rs"));
const CLEAR_ALL: &'static str = "\x1b[2J";
const HIDE_CURSOR: &'static str = "\x1b[?25l";
const SHOW_CURSOR: &'static str = "\x1b[?25h";
//use Linear A for escape, backspace, enter, arrow keys
//Linear A used only internally in onscreen keyboard: 𐘎 is alt, 𐘧 is switch board, 𐘾 is ctrl
fn key_to_char(key: Key) -> Option<KeyChar> {
match key {
Key::Char('\n') => Some(KeyChar::Press('𐘂')),
Key::Char(c) => Some(KeyChar::Press(c)),
Key::Alt(c) => Some(KeyChar::Alt(c)),
Key::Ctrl(c) => Some(KeyChar::Ctrl(c)),
Key::Backspace => Some(KeyChar::Press('𐘁')),
Key::Esc => Some(KeyChar::Press('𐘃')),
Key::ArrowUp => Some(KeyChar::Press('𐙘')),
Key::ArrowDown => Some(KeyChar::Press('𐘞')),
Key::ArrowLeft => Some(KeyChar::Press('𐙣')),
Key::ArrowRight => Some(KeyChar::Press('𐙥')),
_ => None,
}
}
pub enum ThreadMessage {
KeyChar(KeyChar),
Touch(usize, usize),
Clear,
Exit,
}
fn init(framebuffer: Framebuffer, framebuffer_info: FramebufferInfo) {
let args: Vec<_> = env::args().collect();
let rotate = args.contains(&"rotate".to_string());
let framebuffer_info = if rotate {
FramebufferInfo {
byte_len: framebuffer_info.byte_len,
width: framebuffer_info.height,
height: framebuffer_info.width,
bytes_per_pixel: framebuffer_info.bytes_per_pixel,
stride: framebuffer_info.height,
old_stride: Some(framebuffer_info.stride),
}
} else {
framebuffer_info
};
let dimensions = [framebuffer_info.width, framebuffer_info.height];
let grayscale = args.contains(&"grayscale".to_string()) || args.contains(&"greyscale".to_string());
let mut writer: FramebufferWriter = FramebufferWriter::new(grayscale);
writer.init(framebuffer_info.clone());
let mut wm: WindowManager = WindowManager::new(writer, framebuffer, dimensions, rotate, grayscale, env!("CARGO_PKG_VERSION").to_string(), PASSWORD_HASH);
let mut stdout = RawStdout::new(stdout());
stdout.enter_raw_mode().unwrap();
write!(stdout.stdout, "{}", CLEAR_ALL).unwrap();
write!(stdout.stdout, "{}", HIDE_CURSOR).unwrap();
stdout.stdout.flush().unwrap();
wm.draw(None, false);
let (tx, rx) = mpsc::channel();
let tx1 = tx.clone();
//read key presses
thread::spawn(move || {
let stdin = RawStdin::new(stdin());
for c in stdin {
if let Some(kc) = key_to_char(c) {
//do not allow exit when locked unless debugging
//if kc == KeyChar::Alt('E') {
if kc == KeyChar::Alt('E') {
tx.send(ThreadMessage::Exit).unwrap();
} else {
tx.send(ThreadMessage::KeyChar(kc)).unwrap();
}
}
thread::sleep(Duration::from_millis(1));
}
});
let touch = args.contains(&"touch".to_string());
let force_stdout = args.contains(&"force-stdout".to_string()); //write to stdout to force framebuffer redraw
//read touchscreen presses (hopefully)
thread::spawn(move || {
if touch {
let mut events = Input::new("/dev/input/by-path/first-touchscreen").unwrap(); //panics in threads don't matter in this case
let mut x: Option<usize> = None;
let mut y: Option<usize> = None;
loop {
let event = events.next();
if let Some(event) = event {
//ABS_X = 0, ABS_Y = 1
if event.type_ == EventType::EV_ABS && (event.code == 0 || event.code == 1) {
if event.code == 0 {
x = Some(event.value as usize); //event.value is u16 so this should be fine. unless usize is u8, lmao
} else {
y = Some(event.value as usize);
}
if x.is_some() && y.is_some() {
let (x2, y2) = if rotate {
(dimensions[0] - y.unwrap(), x.unwrap())
} else {
(x.unwrap(), y.unwrap())
};
//top right, clear
//useful sometimes, I think.
if x2 > dimensions[0] - 100 && y2 < 100 {
tx1.send(ThreadMessage::Clear).unwrap();
}
tx1.send(ThreadMessage::Touch(x2, y2)).unwrap();
x = None;
y = None;
}
}
}
thread::sleep(Duration::from_millis(1));
}
}
});
if touch {
//opens osk
wm.handle_message(WindowManagerMessage::Touch(1, 1));
}
for message in rx {
match message {
ThreadMessage::KeyChar(kc) => {
wm.handle_message(WindowManagerMessage::KeyChar(kc.clone()));
if force_stdout {
println!(" "); //without any stdout, on some user's devices, for some reason the framebuffer doesn't get redrawn to the screen
}
},
ThreadMessage::Touch(x, y) => {
wm.handle_message(WindowManagerMessage::Touch(x, y));
if force_stdout {
println!(" "); //without any stdout, on my phone, for some reason the framebuffer doesn't get redrawn to the screen
}
},
ThreadMessage::Clear => {
write!(stdout.stdout, "{}", CLEAR_ALL).unwrap();
stdout.stdout.flush().unwrap();
},
ThreadMessage::Exit => {
if !wm.locked {
write!(stdout.stdout, "{}", SHOW_CURSOR).unwrap();
stdout.exit_raw_mode().unwrap();
exit(0);
}
},
};
}
}
fn main() {
let fb = Framebuffer::open("/dev/fb0").unwrap();
let bytes_per_pixel = (fb.var_screen_info.bits_per_pixel as usize) / 8;
let fb_info = FramebufferInfo {
byte_len: (fb.var_screen_info.yres_virtual * fb.fix_screen_info.line_length) as usize,
width: fb.var_screen_info.xres_virtual as usize,
height: fb.var_screen_info.yres_virtual as usize,
bytes_per_pixel,
stride: fb.fix_screen_info.line_length as usize / bytes_per_pixel,
old_stride: None,
};
init(fb, fb_info);
}