fixed some clippy warnings, ignored many that I do not care about. also, added demo video and updated koxinga image
342 lines
12 KiB
Rust
342 lines
12 KiB
Rust
use std::vec::Vec;
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use std::vec;
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use std::collections::VecDeque;
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use core::convert::TryFrom;
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use ming_wm_lib::window_manager_types::{ DrawInstructions, WindowLike, WindowLikeType };
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use ming_wm_lib::messages::{ WindowMessage, WindowMessageResponse };
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use ming_wm_lib::framebuffer_types::Dimensions;
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use ming_wm_lib::themes::ThemeInfo;
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use ming_wm_lib::utils::{ random_u32, u8_to_hex, hex_to_u8, HEX_CHARS };
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use ming_wm_lib::ipc::listen;
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//16x16 with 40 mines
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#[derive(Default)]
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struct MineTile {
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mine: bool,
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revealed: bool,
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touching: u8,
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}
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#[derive(Default, PartialEq)]
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enum State {
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#[default]
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Seed,
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BeforePlaying,
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Playing,
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Won,
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Lost,
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}
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#[derive(Default)]
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struct Minesweeper {
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dimensions: Dimensions,
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state: State,
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tiles: [[MineTile; 16]; 16],
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random_chars: String,
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random_seed: u32, //user types in random keyboard stuff at beginning
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first_char: char, //defaults to '\0'
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}
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impl WindowLike for Minesweeper {
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fn handle_message(&mut self, message: WindowMessage) -> WindowMessageResponse {
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match message {
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WindowMessage::Init(dimensions) => {
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self.dimensions = dimensions;
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WindowMessageResponse::JustRedraw
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},
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WindowMessage::KeyPress(key_press) => {
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if self.state == State::Seed {
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if self.random_chars.len() == 4 {
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let mut r_chars = self.random_chars.chars();
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self.random_seed = ((r_chars.next().unwrap() as u8 as u32) << 24) | ((r_chars.next().unwrap() as u8 as u32) << 16) | ((r_chars.next().unwrap() as u8 as u32) << 8) | (r_chars.next().unwrap() as u8 as u32);
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self.random_chars = String::new();
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self.state = State::BeforePlaying;
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} else {
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//since must be u8, the Linear A (enter, backspace, etc) stuff won't do anything
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if u8::try_from(key_press.key).is_ok() {
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self.random_chars.push(key_press.key);
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}
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}
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WindowMessageResponse::JustRedraw
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} else if self.state == State::BeforePlaying || self.state == State::Playing {
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if key_press.key == '𐘁' { //backspace
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self.first_char = '\0';
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WindowMessageResponse::DoNothing
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} else if self.first_char == '\0' {
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if HEX_CHARS.iter().any(|c| c == &key_press.key) {
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self.first_char = key_press.key;
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}
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WindowMessageResponse::DoNothing
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} else if HEX_CHARS.iter().any(|c| c == &key_press.key) {
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let u = hex_to_u8(self.first_char, key_press.key) as usize;
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let y = u / 16;
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let x = u % 16;
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if HEX_CHARS.iter().any(|c| c == &key_press.key) {
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if self.state == State::BeforePlaying {
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loop {
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self.new_tiles();
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if self.tiles[y][x].touching == 0 && !self.tiles[y][x].mine {
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break;
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}
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}
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}
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self.state = State::Playing;
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//if that tile not reveal it, reveal it and all adjacent zero touching squares, etc
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if self.tiles[y][x].mine {
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self.tiles[y][x].revealed = true;
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self.state = State::Lost;
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} else if self.tiles[y][x].touching == 0 {
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let mut queue = VecDeque::new();
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queue.push_back([x, y]);
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let mut to_reveal = Vec::new();
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while queue.len() > 0 {
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let current = queue.pop_front().unwrap();
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self.on_adjacent_tiles(current[0], current[1], |x2, y2| {
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if !queue.contains(&[x2, y2]) && !to_reveal.contains(&[x2, y2]) {
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if self.tiles[y2][x2].touching == 0 {
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queue.push_back([x2, y2]);
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} else {
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to_reveal.push([x2, y2]);
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}
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}
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}, false);
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to_reveal.push(current);
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}
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for r in to_reveal {
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self.tiles[r[1]][r[0]].revealed = true;
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}
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} else {
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self.tiles[y][x].revealed = true;
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}
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self.first_char = '\0';
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if self.state != State::Lost {
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//check for win
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let mut won = true;
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for y in 0..16 {
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for x in 0..16 {
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let tile = &self.tiles[y][x];
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if !tile.revealed && !tile.mine {
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won = false;
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}
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}
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}
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if won {
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self.state = State::Won;
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}
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}
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WindowMessageResponse::JustRedraw
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} else {
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WindowMessageResponse::DoNothing
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}
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} else {
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WindowMessageResponse::DoNothing
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}
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} else {
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self.tiles = Default::default();
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self.state = State::Seed;
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WindowMessageResponse::DoNothing
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}
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},
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_ => WindowMessageResponse::DoNothing,
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}
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}
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fn draw(&self, theme_info: &ThemeInfo) -> Vec<DrawInstructions> {
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if self.state == State::Seed {
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vec![
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DrawInstructions::Text([4, 4], vec!["nimbus-roman".to_string()], "Type in random characters to initalise the seed".to_string(), theme_info.text, theme_info.background, None, None),
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DrawInstructions::Text([4, 4 + 16], vec!["nimbus-roman".to_string()], self.random_chars.clone(), theme_info.text, theme_info.background, None, None),
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]
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} else {
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let mut instructions = vec![
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//top border
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DrawInstructions::Rect([1, 0], [self.dimensions[0] - 7, 5], [128, 128, 128]),
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DrawInstructions::Rect([self.dimensions[0] - 6, 0], [4, 1], [128, 128, 128]),
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DrawInstructions::Rect([self.dimensions[0] - 6, 1], [3, 1], [128, 128, 128]),
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DrawInstructions::Rect([self.dimensions[0] - 6, 2], [2, 1], [128, 128, 128]),
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DrawInstructions::Rect([self.dimensions[0] - 6, 3], [1, 1], [128, 128, 128]),
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DrawInstructions::Rect([self.dimensions[0] - 6, 4], [1, 1], [128, 128, 128]),
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//left border
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DrawInstructions::Rect([1, 0], [5, self.dimensions[1] - 5], [128, 128, 128]),
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DrawInstructions::Rect([1, self.dimensions[1] - 5], [1, 4], [128, 128, 128]),
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DrawInstructions::Rect([2, self.dimensions[1] - 5], [1, 3], [128, 128, 128]),
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DrawInstructions::Rect([3, self.dimensions[1] - 5], [1, 2], [128, 128, 128]),
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DrawInstructions::Rect([4, self.dimensions[1] - 5], [1, 1], [128, 128, 128]),
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//bottom border
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DrawInstructions::Rect([6, self.dimensions[1] - 6], [self.dimensions[0] - 2, 5], [255, 255, 255]),
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DrawInstructions::Rect([5, self.dimensions[1] - 5], [1, 4], [255, 255, 255]),
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DrawInstructions::Rect([4, self.dimensions[1] - 4], [1, 3], [255, 255, 255]),
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DrawInstructions::Rect([3, self.dimensions[1] - 3], [1, 2], [255, 255, 255]),
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DrawInstructions::Rect([2, self.dimensions[1] - 2], [1, 1], [255, 255, 255]),
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//right border
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DrawInstructions::Rect([self.dimensions[0] - 6, 5], [5, self.dimensions[1]], [255, 255, 255]),
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DrawInstructions::Rect([self.dimensions[0] - 2, 0], [1, 5], [255, 255, 255]),
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DrawInstructions::Rect([self.dimensions[0] - 3, 1], [1, 4], [255, 255, 255]),
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DrawInstructions::Rect([self.dimensions[0] - 4, 2], [1, 3], [255, 255, 255]),
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DrawInstructions::Rect([self.dimensions[0] - 5, 3], [1, 2], [255, 255, 255]),
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DrawInstructions::Rect([self.dimensions[0] - 6, 4], [1, 1], [255, 255, 255]),
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];
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let tile_size = (self.dimensions[0] - 10) / 16;
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for y in 0..16 {
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for x in 0..16 {
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let tile = &self.tiles[y][x];
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if tile.revealed {
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if tile.mine {
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instructions.push(DrawInstructions::Text([x * tile_size + tile_size / 2 + 2, y * tile_size + tile_size / 2], vec!["nimbus-roman".to_string()], "x".to_string(), [255, 0, 0], theme_info.background, None, None));
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} else {
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let color = match tile.touching {
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1 => [0, 0, 255],
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2 => [0, 255, 0],
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3 => [255, 0, 0],
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4 => [128, 0, 128],
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5 => [176, 48, 96],
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6 => [127, 255, 212],
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7 => [0, 0, 0],
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//8
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_ => [128, 128, 128],
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};
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instructions.push(DrawInstructions::Text([x * tile_size + tile_size / 2 + 5, y * tile_size + tile_size / 2 + 2], vec!["nimbus-roman".to_string()], tile.touching.to_string(), color, theme_info.background, None, None));
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}
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} else {
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let top_left = [x * tile_size + 6, y * tile_size + 5];
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//do not do the corners in respect of our poor poor heap (vector size too big would be bad)
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instructions.extend(vec![
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//top border
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DrawInstructions::Rect([top_left[0], top_left[1]], [tile_size - 3, 3], [255, 255, 255]),
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//
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//left border
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DrawInstructions::Rect([top_left[0], top_left[1]], [3, tile_size - 3], [255, 255, 255]),
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//
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//bottom border
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DrawInstructions::Rect([top_left[0] + 3, top_left[1] + tile_size - 4], [tile_size - 4, 3], [128, 128, 128]),
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//
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//right bottom
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DrawInstructions::Rect([top_left[0] + tile_size - 4, top_left[1] + 3], [3, tile_size - 4], [128, 128, 128]),
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//
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DrawInstructions::Text([x * tile_size + tile_size / 2 - 2, y * tile_size + tile_size / 2], vec!["nimbus-roman".to_string()], u8_to_hex((y * 16 + x) as u8), theme_info.text, theme_info.background, None, None),
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]);
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}
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}
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}
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if self.state == State::Lost {
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instructions.extend(vec![DrawInstructions::Text([4, 4], vec!["nimbus-roman".to_string()], "You LOST!!! Press a key to play again.".to_string(), theme_info.text, theme_info.background, None, None)]);
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} else if self.state == State::Won {
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instructions.extend(vec![DrawInstructions::Text([4, 4], vec!["nimbus-roman".to_string()], "You WON!!! Press a key to play again.".to_string(), theme_info.text, theme_info.background, None, None)]);
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}
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instructions
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}
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}
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//properties
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fn title(&self) -> String {
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"Minesweeper".to_string()
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}
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fn subtype(&self) -> WindowLikeType {
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WindowLikeType::Window
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}
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fn ideal_dimensions(&self, _dimensions: Dimensions) -> Dimensions {
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[410, 410]
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}
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}
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impl Minesweeper {
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pub fn new() -> Self {
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Default::default()
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}
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//https://en.wikipedia.org/wiki/Xorshift
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//from 0 to 15
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pub fn random(&mut self) -> usize {
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self.random_seed = random_u32(self.random_seed);
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self.random_seed as usize % 16
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}
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pub fn on_adjacent_tiles(&self, x: usize, y: usize, mut action: impl FnMut(usize, usize), if_mine: bool) {
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if y > 0 {
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//above
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if self.tiles[y - 1][x].mine == if_mine {
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action(x, y - 1);
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}
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if x > 0 {
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//above to the left
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if self.tiles[y - 1][x - 1].mine == if_mine {
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action(x - 1, y - 1);
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}
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}
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if x < 15 {
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//above to the right
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if self.tiles[y - 1][x + 1].mine == if_mine {
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action(x + 1, y - 1);
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}
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}
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}
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if x > 0 {
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//to the left
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if self.tiles[y][x - 1].mine == if_mine {
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action(x - 1, y);
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}
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}
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if x < 15 {
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//to the right
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if self.tiles[y][x + 1].mine == if_mine {
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action(x + 1, y);
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}
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}
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if y < 15 {
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//below
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if self.tiles[y + 1][x].mine == if_mine {
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action(x, y + 1);
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}
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if x > 0 {
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//below to the left
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if self.tiles[y + 1][x - 1].mine == if_mine {
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action(x - 1, y + 1);
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}
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}
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if x < 15 {
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//below to the right
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if self.tiles[y + 1][x + 1].mine == if_mine {
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action(x + 1, y + 1);
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}
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}
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}
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}
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pub fn new_tiles(&mut self) {
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self.tiles = Default::default();
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//40 mines
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for _ in 0..40 {
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loop {
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let x = self.random();
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let y = self.random();
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//
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if !self.tiles[y][x].mine {
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self.tiles[y][x].mine = true;
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break;
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}
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}
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}
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//calculate touching
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for y in 0..16 {
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for x in 0..16 {
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let mut touching = 0;
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self.on_adjacent_tiles(x, y, |_, _| {
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touching += 1;
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}, true);
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self.tiles[y][x].touching = touching;
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}
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}
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}
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//
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}
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pub fn main() {
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listen(Minesweeper::new());
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}
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