Files
ming-wm/src/bin/minesweeper.rs
stjet 40f6795163 v1.2.2: text measuring improvements, minor code clean
fixed some clippy warnings, ignored many that I do not care about. also, added demo video and updated koxinga image
2025-09-28 04:39:41 +00:00

342 lines
12 KiB
Rust

use std::vec::Vec;
use std::vec;
use std::collections::VecDeque;
use core::convert::TryFrom;
use ming_wm_lib::window_manager_types::{ DrawInstructions, WindowLike, WindowLikeType };
use ming_wm_lib::messages::{ WindowMessage, WindowMessageResponse };
use ming_wm_lib::framebuffer_types::Dimensions;
use ming_wm_lib::themes::ThemeInfo;
use ming_wm_lib::utils::{ random_u32, u8_to_hex, hex_to_u8, HEX_CHARS };
use ming_wm_lib::ipc::listen;
//16x16 with 40 mines
#[derive(Default)]
struct MineTile {
mine: bool,
revealed: bool,
touching: u8,
}
#[derive(Default, PartialEq)]
enum State {
#[default]
Seed,
BeforePlaying,
Playing,
Won,
Lost,
}
#[derive(Default)]
struct Minesweeper {
dimensions: Dimensions,
state: State,
tiles: [[MineTile; 16]; 16],
random_chars: String,
random_seed: u32, //user types in random keyboard stuff at beginning
first_char: char, //defaults to '\0'
}
impl WindowLike for Minesweeper {
fn handle_message(&mut self, message: WindowMessage) -> WindowMessageResponse {
match message {
WindowMessage::Init(dimensions) => {
self.dimensions = dimensions;
WindowMessageResponse::JustRedraw
},
WindowMessage::KeyPress(key_press) => {
if self.state == State::Seed {
if self.random_chars.len() == 4 {
let mut r_chars = self.random_chars.chars();
self.random_seed = ((r_chars.next().unwrap() as u8 as u32) << 24) | ((r_chars.next().unwrap() as u8 as u32) << 16) | ((r_chars.next().unwrap() as u8 as u32) << 8) | (r_chars.next().unwrap() as u8 as u32);
self.random_chars = String::new();
self.state = State::BeforePlaying;
} else {
//since must be u8, the Linear A (enter, backspace, etc) stuff won't do anything
if u8::try_from(key_press.key).is_ok() {
self.random_chars.push(key_press.key);
}
}
WindowMessageResponse::JustRedraw
} else if self.state == State::BeforePlaying || self.state == State::Playing {
if key_press.key == '𐘁' { //backspace
self.first_char = '\0';
WindowMessageResponse::DoNothing
} else if self.first_char == '\0' {
if HEX_CHARS.iter().any(|c| c == &key_press.key) {
self.first_char = key_press.key;
}
WindowMessageResponse::DoNothing
} else if HEX_CHARS.iter().any(|c| c == &key_press.key) {
let u = hex_to_u8(self.first_char, key_press.key) as usize;
let y = u / 16;
let x = u % 16;
if HEX_CHARS.iter().any(|c| c == &key_press.key) {
if self.state == State::BeforePlaying {
loop {
self.new_tiles();
if self.tiles[y][x].touching == 0 && !self.tiles[y][x].mine {
break;
}
}
}
self.state = State::Playing;
//if that tile not reveal it, reveal it and all adjacent zero touching squares, etc
if self.tiles[y][x].mine {
self.tiles[y][x].revealed = true;
self.state = State::Lost;
} else if self.tiles[y][x].touching == 0 {
let mut queue = VecDeque::new();
queue.push_back([x, y]);
let mut to_reveal = Vec::new();
while queue.len() > 0 {
let current = queue.pop_front().unwrap();
self.on_adjacent_tiles(current[0], current[1], |x2, y2| {
if !queue.contains(&[x2, y2]) && !to_reveal.contains(&[x2, y2]) {
if self.tiles[y2][x2].touching == 0 {
queue.push_back([x2, y2]);
} else {
to_reveal.push([x2, y2]);
}
}
}, false);
to_reveal.push(current);
}
for r in to_reveal {
self.tiles[r[1]][r[0]].revealed = true;
}
} else {
self.tiles[y][x].revealed = true;
}
self.first_char = '\0';
if self.state != State::Lost {
//check for win
let mut won = true;
for y in 0..16 {
for x in 0..16 {
let tile = &self.tiles[y][x];
if !tile.revealed && !tile.mine {
won = false;
}
}
}
if won {
self.state = State::Won;
}
}
WindowMessageResponse::JustRedraw
} else {
WindowMessageResponse::DoNothing
}
} else {
WindowMessageResponse::DoNothing
}
} else {
self.tiles = Default::default();
self.state = State::Seed;
WindowMessageResponse::DoNothing
}
},
_ => WindowMessageResponse::DoNothing,
}
}
fn draw(&self, theme_info: &ThemeInfo) -> Vec<DrawInstructions> {
if self.state == State::Seed {
vec![
DrawInstructions::Text([4, 4], vec!["nimbus-roman".to_string()], "Type in random characters to initalise the seed".to_string(), theme_info.text, theme_info.background, None, None),
DrawInstructions::Text([4, 4 + 16], vec!["nimbus-roman".to_string()], self.random_chars.clone(), theme_info.text, theme_info.background, None, None),
]
} else {
let mut instructions = vec![
//top border
DrawInstructions::Rect([1, 0], [self.dimensions[0] - 7, 5], [128, 128, 128]),
DrawInstructions::Rect([self.dimensions[0] - 6, 0], [4, 1], [128, 128, 128]),
DrawInstructions::Rect([self.dimensions[0] - 6, 1], [3, 1], [128, 128, 128]),
DrawInstructions::Rect([self.dimensions[0] - 6, 2], [2, 1], [128, 128, 128]),
DrawInstructions::Rect([self.dimensions[0] - 6, 3], [1, 1], [128, 128, 128]),
DrawInstructions::Rect([self.dimensions[0] - 6, 4], [1, 1], [128, 128, 128]),
//left border
DrawInstructions::Rect([1, 0], [5, self.dimensions[1] - 5], [128, 128, 128]),
DrawInstructions::Rect([1, self.dimensions[1] - 5], [1, 4], [128, 128, 128]),
DrawInstructions::Rect([2, self.dimensions[1] - 5], [1, 3], [128, 128, 128]),
DrawInstructions::Rect([3, self.dimensions[1] - 5], [1, 2], [128, 128, 128]),
DrawInstructions::Rect([4, self.dimensions[1] - 5], [1, 1], [128, 128, 128]),
//bottom border
DrawInstructions::Rect([6, self.dimensions[1] - 6], [self.dimensions[0] - 2, 5], [255, 255, 255]),
DrawInstructions::Rect([5, self.dimensions[1] - 5], [1, 4], [255, 255, 255]),
DrawInstructions::Rect([4, self.dimensions[1] - 4], [1, 3], [255, 255, 255]),
DrawInstructions::Rect([3, self.dimensions[1] - 3], [1, 2], [255, 255, 255]),
DrawInstructions::Rect([2, self.dimensions[1] - 2], [1, 1], [255, 255, 255]),
//right border
DrawInstructions::Rect([self.dimensions[0] - 6, 5], [5, self.dimensions[1]], [255, 255, 255]),
DrawInstructions::Rect([self.dimensions[0] - 2, 0], [1, 5], [255, 255, 255]),
DrawInstructions::Rect([self.dimensions[0] - 3, 1], [1, 4], [255, 255, 255]),
DrawInstructions::Rect([self.dimensions[0] - 4, 2], [1, 3], [255, 255, 255]),
DrawInstructions::Rect([self.dimensions[0] - 5, 3], [1, 2], [255, 255, 255]),
DrawInstructions::Rect([self.dimensions[0] - 6, 4], [1, 1], [255, 255, 255]),
];
let tile_size = (self.dimensions[0] - 10) / 16;
for y in 0..16 {
for x in 0..16 {
let tile = &self.tiles[y][x];
if tile.revealed {
if tile.mine {
instructions.push(DrawInstructions::Text([x * tile_size + tile_size / 2 + 2, y * tile_size + tile_size / 2], vec!["nimbus-roman".to_string()], "x".to_string(), [255, 0, 0], theme_info.background, None, None));
} else {
let color = match tile.touching {
1 => [0, 0, 255],
2 => [0, 255, 0],
3 => [255, 0, 0],
4 => [128, 0, 128],
5 => [176, 48, 96],
6 => [127, 255, 212],
7 => [0, 0, 0],
//8
_ => [128, 128, 128],
};
instructions.push(DrawInstructions::Text([x * tile_size + tile_size / 2 + 5, y * tile_size + tile_size / 2 + 2], vec!["nimbus-roman".to_string()], tile.touching.to_string(), color, theme_info.background, None, None));
}
} else {
let top_left = [x * tile_size + 6, y * tile_size + 5];
//do not do the corners in respect of our poor poor heap (vector size too big would be bad)
instructions.extend(vec![
//top border
DrawInstructions::Rect([top_left[0], top_left[1]], [tile_size - 3, 3], [255, 255, 255]),
//
//left border
DrawInstructions::Rect([top_left[0], top_left[1]], [3, tile_size - 3], [255, 255, 255]),
//
//bottom border
DrawInstructions::Rect([top_left[0] + 3, top_left[1] + tile_size - 4], [tile_size - 4, 3], [128, 128, 128]),
//
//right bottom
DrawInstructions::Rect([top_left[0] + tile_size - 4, top_left[1] + 3], [3, tile_size - 4], [128, 128, 128]),
//
DrawInstructions::Text([x * tile_size + tile_size / 2 - 2, y * tile_size + tile_size / 2], vec!["nimbus-roman".to_string()], u8_to_hex((y * 16 + x) as u8), theme_info.text, theme_info.background, None, None),
]);
}
}
}
if self.state == State::Lost {
instructions.extend(vec![DrawInstructions::Text([4, 4], vec!["nimbus-roman".to_string()], "You LOST!!! Press a key to play again.".to_string(), theme_info.text, theme_info.background, None, None)]);
} else if self.state == State::Won {
instructions.extend(vec![DrawInstructions::Text([4, 4], vec!["nimbus-roman".to_string()], "You WON!!! Press a key to play again.".to_string(), theme_info.text, theme_info.background, None, None)]);
}
instructions
}
}
//properties
fn title(&self) -> String {
"Minesweeper".to_string()
}
fn subtype(&self) -> WindowLikeType {
WindowLikeType::Window
}
fn ideal_dimensions(&self, _dimensions: Dimensions) -> Dimensions {
[410, 410]
}
}
impl Minesweeper {
pub fn new() -> Self {
Default::default()
}
//https://en.wikipedia.org/wiki/Xorshift
//from 0 to 15
pub fn random(&mut self) -> usize {
self.random_seed = random_u32(self.random_seed);
self.random_seed as usize % 16
}
pub fn on_adjacent_tiles(&self, x: usize, y: usize, mut action: impl FnMut(usize, usize), if_mine: bool) {
if y > 0 {
//above
if self.tiles[y - 1][x].mine == if_mine {
action(x, y - 1);
}
if x > 0 {
//above to the left
if self.tiles[y - 1][x - 1].mine == if_mine {
action(x - 1, y - 1);
}
}
if x < 15 {
//above to the right
if self.tiles[y - 1][x + 1].mine == if_mine {
action(x + 1, y - 1);
}
}
}
if x > 0 {
//to the left
if self.tiles[y][x - 1].mine == if_mine {
action(x - 1, y);
}
}
if x < 15 {
//to the right
if self.tiles[y][x + 1].mine == if_mine {
action(x + 1, y);
}
}
if y < 15 {
//below
if self.tiles[y + 1][x].mine == if_mine {
action(x, y + 1);
}
if x > 0 {
//below to the left
if self.tiles[y + 1][x - 1].mine == if_mine {
action(x - 1, y + 1);
}
}
if x < 15 {
//below to the right
if self.tiles[y + 1][x + 1].mine == if_mine {
action(x + 1, y + 1);
}
}
}
}
pub fn new_tiles(&mut self) {
self.tiles = Default::default();
//40 mines
for _ in 0..40 {
loop {
let x = self.random();
let y = self.random();
//
if !self.tiles[y][x].mine {
self.tiles[y][x].mine = true;
break;
}
}
}
//calculate touching
for y in 0..16 {
for x in 0..16 {
let mut touching = 0;
self.on_adjacent_tiles(x, y, |_, _| {
touching += 1;
}, true);
self.tiles[y][x].touching = touching;
}
}
}
//
}
pub fn main() {
listen(Minesweeper::new());
}